Savefile Format
As of Geometry Rays Fyre 1.1.3, the default savefile format is
stars:0;user:0;pass:0;;;0:0;1:0;2:0;3:0;4:0;;;0Save data is loaded by doing
let values_levels: Vec<&str> = save_file.split(";;;").collect();let save_pairs: Vec<&str> = values_levels[0].split(";").collect();let levels_completed: Vec<&str> = values_levels[1].split(";").collect();let online_levels_completed: Vec<&str> = values_levels[2].split(";").collect();for pair in save_pairs { let key_value: Vec<&str> = pair.split(":").collect();
if key_value[0] == "stars" { stars = key_value[1].parse::<u32>().unwrap(); }
if key_value[0] == "user" { if key_value[1] != "0" { username = key_value[1].to_string(); } }
if key_value[0] == "pass" { if key_value[1] != "0" { password = key_value[1].to_string(); } }}
// This is for checking what main levels you have completedlet mut level_index: u8 = 0;for level in levels_completed { let key_value: Vec<&str> = level.split(":").collect(); if key_value[1] == "1" { main_levels[level_index as usize].completed = true }
level_index += 1;}
// This is for checking what online levels you have completedfor level in online_levels_completed { online_levels_beaten.push(level.parse().unwrap());}More info will be added here soon